


There was a lot of quads that were horribly deformed, so I had to manually Knife the quads into decent looking tris, and shift a bit of vertices to prevent overlap. This adage also applies to video games, where even the simplest. In many aspects of life, they say less is more. Next, I used the Grab brush and pulled out the hair strands, working from the back of the neck and side burns before going onto the forehead. Learn to design a 3D character with Blender. Then, going to Sculpt mode, I used the Draw brush to add the basic hair volume. To make the hair, I first cut 3-4 edge loops on the top of the head. For the rest of the head, I turned off ReTopo and vertex modelled using the high poly mesh as guideline in wireframe mode.Īt that point, the head was still completely bald. ReTopo was very buggy, but I got the shape of the front of the face. For the head, I used a sphere and the ReTopo modifier and vertex modelling. I placed the high poly mesh underneath and turned on wireframe, and extruded the cube’s vertices to fit the high poly mesh. Low poly 3D fanart of Luffy, One Piece anime character, made with Blender Vote 0 0 comments Best Add a Comment More posts you may like r/lowpoly Join 14 days ago For over a year I have been making a retro-styled low-poly survival horror game 'Becrowned' by myself. I started box modelling from a cube again.

Since my high poly mesh was totally unusable as a normal map, I started from scratch again. Preview Edmant2 HighPoly.JPG 247×551 9.13 KB
